Game: Encyclopaedia Arcane: Necromancy Publisher: Mongoose Publishing Series: d20 Reviewer: Wyrdmaster Review Dated: 15th, January. Encyclopaedia Arcane has 5 ratings and 0 reviews. Welcome, mortal, to the Dark Road. Within these secret pages you will find the most. Encyclopaedia Arcane: Necromancy – Beyond the Grave by Matthew Sprange, , available at Book Depository with free delivery.
|Published (Last):||27 November 2007|
|PDF File Size:||7.5 Mb|
|ePub File Size:||15.66 Mb|
|Price:||Free* [*Free Regsitration Required]|
I enjoyed necromancy much more than I did demonology.
Oh boy, quotes like that will come back to plague encyclopeddia. The unfortunate core rules conflict between Clerics and necromancers has also been addressed.
Simply put; if you stick with the nexromancy rules then your clerics aligned to the death domain are simply so much better at things necromantic than any studios mage. Whereas clerics who can channel the power of death gods still have huge advantages in some areas the overall balance has been addressed by expanding the necromancers abilities and adding some low level animation spells. Rather than there just being a single Demon Lore, there are Necrology Lore and Spirit Lore as well an anatomy knowledge.
Encyclopaedia Arcane: Necromancy
Some of the necromantic feats are powerful but they all clearly demonstrate some sort of affinity between the wizard and the negative plane so it makes sense that there might be some unexpected or unwanted flow through the connection. The range of spells in the book is good. At low levels there are weak animation spells so your budding necromancer can make a pile of bones wobble around. At high levels your villainous fiend can create encyclopeia whole city of the dead or even a fleet of ghost ships.
If the idea of one of your players being able to raise up a whole city of shambling dead worries you and it probably should take comfort from the fact that arcsne like that are addressed in the help for Games Master section. Whereas some so-called GM assistance chapters can turn out to be nothing more than common sense observations or further encouragement to use the new rules in the book I was glad to see that actual and real problems were identified.
An example would be having your zombie wander down the passage in front of the group just to make sure there are no traps hidden away.
The Encyclopesia chapter was nice too. The game savvy note that some necromancers may actively seek Lichdom also served to reassure me eencyclopedia the authors knew what they were writing about. The necrophage class stands out from the rest as particularly inspired and, I felt, as something tangibly different from death clerics.
Again, unlike the Demonology companion there is space in this book for a few new styles of undead creatures and I have to say that the skull child is rather freaky. In many ways this second offering in the Encyclopaedia Arcane series has learnt much from the first.
Encyclopaedia Arcane | Awards | LibraryThing
Scarred Lands is not the only setting I can imagine this book being ideal for, one of my new favourites, Ravenloft is a good match too. E-mail is already registered on the site.
Please use the Login form or enter another. You entered an incorrect username or password. Don’t miss these posts. Geek Native uses the Skimlinks algorithm to to deploy necrmancy links. Pop over to the Geek Native shop! Subscribe Replies to my comments All comments.
Sorry that something went wrong, repeat again! Geek Native “Encumbrance – Did you even read the rules?
Necromancy time to read: Wyrd Reviews Lords of Darkness. Wyrd Reviews Encyclopaedia Arcane: