GURPS SUPERS 4E PDF

GURPS Supers is a superhero roleplaying game written by Loyd Blankenship and published GURPS Supers for 4e was published in , one of several genre books published by Steve Jackson Games for the new edition For the 4th. I did some shopping around on a good system for a supers game. I have in GURPS reads like it might work, but I have never played GURPS. Supers functions just as well as any genre does in GURPS. 3e was fairly new, and only recently started to collect the books again for 4e.

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Does it work well? Results 1 to 11 of Thread Tools Show Printable Version. I did some shopping around on a good system for a supers game. I have looked over Heroes Unlimited, Mutants and Masterminds, and even a few retroclones. None of them seemed to be exactly what I was looking for. How would it do a supers game of about points gurpps points of flaws? What does the system do well, if not this type of game?

Gurps Supers 4e IST members. – Steve Jackson Games Forums

If GURPS is not ideal, what would be a better system that would be relatively easy to pick up and play for a supers game? I am especially interested in free retroclones. Are those tentacles or boney protrusions? So a really strong buff superhero that can take a shot from a cannon is going to need a lot of DR, which is a lot of points.

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But I’m not a comic book person most of my superhero knowledge is from cartoons and what I hear my comic book friends talk aboutso maybe pulp is more like Watchmen? Like one guy’s power is being a good detective and can shoot a gun better than average, or maybe having a bow with “just the right arrow” at all times. I still haven’t played it, but I’ve heard that Spirit of the Century is possibly the best pulp game ever made, and I’m pretty sure it covers the exact timeframe you want.

The players would be considered young inexperienced heroes who just came into their powers. I often start out my superhero campaigns on this level. They won’t be throwing tanks or brushing gudps RPGs to the face, but they can still put villains through walls and rip open car doors.

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Supsrs will do low to medium powered superheroes reasonably well. Not quite sure what points total I would useI seem to remember points in more elite commando’s than truly superhuman.

However if you allow a lot of points into powers and stats the characters will look more superhuman. I would think it will work for what you wanted.

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I played in a superpowered police officers game at that sort of point levelalthough I would be careful at the level of disads you are looking at it may well be more than GURPS works with.

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Originally Posted by scarmiglionne4.

Last edited by TheEmerged; at Sometimes, the knights are the monsters The main problem with the world? So many grownups, not enough adults. Talk less; say more. Martin, Kirkman, and Joss Whedon walked into a bar.

GURPS Supers

There were no survivors. Originally Posted by TheEmerged. Supres would recommend GURPS over any other system I’ve played but can’t remember the name to right now and that’s about systems offhand.

Both are very versatile and easy on the GM. Originally Posted by Diskhotep. What I would really like is a game with as many powers options as possible that is superx most cinematic and GM friendly. GURPS appealed to me because of the options, but I am honestly intimidated at the idea of running the game.

You cannot and should not balance bad mechanics by making them annoying to use.

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