Barbed Hierodule and Harridan . Whenever your SC Carnifex fights, you make 10 To Hit rolls with the Bio-Flail, per that weapon’s rule. any one no whether the rules for the harridan have changed now there are flying monstrous creatures? and are the rules in the imperial armour. Does anyone have the Harridan rules that they could post? I don’t have the money to get the book shipped to me to Washington, and I wanna.

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Love it or hate it, super heavies are part of the main game now.

Welcome to my weekly article, Level ed Playing Field, where I examine the shifting meta of Warhammer 40, and the growing presence of Gargantuan Creatures and Superheavy Vehicles on your local tabletop battlefield. You may think the GW design team has lost its collective mind. You may ban superheavy vehicles and gargantuan creatures at your local store.

But they are not going away any time soon. I will be using this article to examine superheavy units individually, and dissecting their presence jarridan normal games of 7th edition Warhammer 40, as well as Apocalypse.

A Tyranid Gargantuan Creature which has had a model since 3rd edition or so, exclusively from Forge World, this flying monstrosity makes for an interesting addition to any Hive Fleet, and boasts haeridan range of benefits for all-flying Tyranid swarms, or a potent aerial asset to support scuttling ground units.


The Anphelion Project, Second Edition. Of unique benefit is that the Harridan can act as an open-topped transport for up to 20 Gargoyles, thus providing an harrdian swift means of grabbing objectives or bringing a good number of small and weak bodies to a fight. Harridans come equipped with a set of Scything Talons- bog standard for any Tyranid unit, and a pair of Bio-Cannons two, not twin-linked.

Furthermore, as a Fearless unit with no Synaptic Behavior rule and LD10, the Harridan is free to roam far and wide as it hunts new targets, including other flyers- Swooping Hunters allows Flying MCs including FGCs to fire their weapons in any direction all around, and choose whether to Skyfire or not when harriran shoot. However, there are plenty of ways to tackle a beefy Lord of War such hharridan this.

It may shrug off a few wounds with FNP, but volume of fire is the key to taking it down. The following are some extremely potent anti-flyers who can put the hurt on the Harridan.

Harridan rules : Tyranids

Though every army has different answers, nobody is truly lacking in options. With a barrage of relatively high strength, Skyfire, hqrridan Interceptor shots, this Skitarii walker can put one or two wounds per turn on a Harridan in range. With its own Jink and the Vector Dancer special rule, the Crimson Hunter or a small squadron of them can hunt down a Harridan on their own terms. Psychic powers are always a good option for dealing with tough opponents.


Although Flyers are difficult to hit, Nova Witchfires auto-hit everything effected, specifically including Flyers and Flying Monstrous Creatures and therefore Flying Gargantuan Creatures as well.

Despite being an incredibly potent threat, the Harridan is not without its own weaknesses. Yes, it will take a large chunk of your army to damage or destroy one, but remember that as a Lord of War your opponent is likely to only field a single Harridan, and its hefty point cost will ensure that the rest of the Tyranid army will be severely hampered by its loss.

Do not despair at the site of a Flying Gargantuan Creature or any superheavythey are powerful weapons but far from unbeatable! What is your most dreaded Superheavy? Search anything and hit enter.

Tyranid Harridan : Warhammer40k

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